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Lost in random dice
Lost in random dice





lost in random dice

This judgment becomes quite the unfortunate turn of events when Odd is selected to join the Queen in Sixtopia, taking her from the dreary slums to a much better life, with Even left behind. It is a big day for Odd, the older sister, who is preparing to be judged by the Queen of Random and her die before the day ends. It opens with two young sisters, Even and Odd, playing in the slums of the town of Onecroft. Lost in Random has one of the more unique premises for a game that I have seen in some time. Is this a simple rescue or something much darker? A mysterious dice, haunting nightmares, and a visage of your sister now evil. With just a walking die as your companion, you must traverse the twisted streets that lay before you. When your sister is taken from you by a menace of a queen, you must risk your life to get her back. With six sides of a die, come six nightmarish villages in the kingdom of Random.

lost in random dice

After finding all 10, you will unlock the Once Upon a Time trophy or achievement.Lost in Random is a tactical, third-person action-adventure game developed by Zoink Games. These are all the Storybook Pages Locations in Lost in Random. Storybook Page #10: After rescuing Seemore, cross the bridge to find it on the other side in front of a prison door. Storybook Page #9: Hard to miss, on your main path after walking on some pipes and getting down a ledge Look for some stairs and you’ll find it at the top. Storybook Page #8: After defeating a bunch of enemies in the very first crystal area, you will be able to access it from an opening. Go through this one to find this Storybook Page. Opposite the opening you need to go through as part of the story is yet another opening. In this area, you’ll have to face some enemies. Storybook Page #7: In Fivetropolis, there’s an area called Visionary’s Shrine (unmissable, story-related). Once you’ve hit them all, a nearby cage will open up revealing the Storybook Page. All around these two areas are 4 switches. These can be found right of circus you had to enter as part of the story. Storybook Page #6: In Fourburg, the fourth main level of the game, are two areas called Four Horsemen’s Corner and Queen’s Street. When you’re done, you’ll be able to collect a new Storybook Page. While on the floor switch, you’ll have to shoot all targets before the time runs out. Right next to the switches there’s a floor switch you can stand on as Even. This is an area you have to go through as part of story-related quests, so it’s very hard to miss. As you open more and more of this area by completing story and side quests, you’ll eventually come to an area with several switches. Once you’ve talked with the Shadowman, retrace your steps to the main square and you’ll be able to enter a new area that was previously guarded by a fat creature. Storybook Page #5: In Threedom, there’s an area called Threedom Town Square. Now you can proceed to collect the Storybook Page. Once you hit the switch, you will have completed the puzzle and unlocked this trophy. Shoot the switch to complete this puzzle and reveal the next Storybook Page. One of the posters is next to an NPC standing in front of some wooden scaffolding.

lost in random dice

Storybook Page #4: When you reach Upside Downtown, you will have to look for three inspirational posters. Now cross the bridge to find this Storybook Page. Once both switches have been hit, you’ll reveal a bridgep. Now do the same by switching positions with Dicey. With both switches activated, you’ll be able to shoot at a blue switch with your sling.

lost in random dice

Send Dicey on any of the two while you stand on the other. You will end up in an area with two floor switches. However, instead of continuing to the gate, head right and go up the hill. Storybook Page #3: Once you’ve obtained the key to unlock the gate that allows you to keep following the ghost (unmissable, story-related), go back as if you were heading for the gate itself. Continue on to the back of the crates until you come across a ladder you can climb up. Wait for the red light to move backwards and then sneak past one of the crates. As you continue on, you should see this Storybook Page on a crate behind a red light. Storybook Page #2: Near the location of the previous Storybook Page, continue past the red lights (there’s only one direction you can go).







Lost in random dice